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Genre : Puzzle, Startegy, Adventure
Engine : Unity
Team Size : 5
Company : Dunali Games
Platform : Pc(Steam), XBox, Mobile
Awards : Big Indie Pitch Mobile Edition Winner (2022)

Tale Of Honor

Tale of Honor is a one of a kind game that turns the classic, turn based game of Chess into a Realtime Chess adventure.

 My Role :

Core Responsibilities

  • Level Design,

  • UI (Layouts & Animations),

  • Event Scripting,

  • Prototyping.

Our team was very small, so i had to take care of few more responsibility apart from my core which included :

  • Optimization

  • Sound & Visual Effects

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Planet Heroes

3D Top-down Shooter game

 My Role :

  • Game System Design

  • Characters Design

  • Level Progression

  • UI Design

Genre : Action, Shooter
Engine : Unity
Team Size : 5
Company : Dunali Games
Platform : Fire TV, Android.

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Break Ice

Physics Based Puzzle Game

 My Role :

  • Game System Design

  • Puzzle Design

  • UI Design

Genre : Puzzle
Engine : Unity
Team Size : 5
Company : Dunali Games
Platform : Browser.

Personal Projects

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Arise

Arise is a 2d top down roguelike game made by the students of Origins batch of Gamer2Maker under the mentorship of Rahul Sehgal.

 My Role :

Core Responsibilities

  • System Design

  • Level Design

  • UI Design

  • Level Progression

Genre : Action, Roguelike
Engine : Unity
Team Size : 4
Platform : Browser (Itch.IO)

In Gamer2maker’s Game Design and Production course, I worked on this game with a team of 4 people. This was the first game i made with a team as a Game Designer.

Prototypes

Dice Merge

2D Casual Puzzle Game

 Created prototype in a week.

  • Designing Levels

  • 2D Art

  • Scripting Game System.

Genre : Action, Shooter
Engine : Unity
Platform : Web Browser.

UI Design

About Me

I’m a Game Designer with over 2 years of professional game industry experience.
Currently, I’m working as a game designer at Dunali Games, a bootstrapped indie studio where I am working on Tale Of Honor, a chess adventure game. I‘ve mostly worked on casual, mobile, and browser-based puzzle games.

I enjoy working on level designs and prototyping new features. Currently at Dunali Games, I am responsible for designing the game’s system, levels, and UI. I also collaborate closely with artists, overseeing the adherence to the art pipeline. Over time, I've actively contributed to refining and optimizing the pipeline, enhancing its efficiency, and ensuring a seamless creative workflow for the team

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