Genre : Puzzle, Startegy, Adventure
Engine : Unity
Team Size : 5
Company : Dunali Games
Platform : Pc(Steam), XBox, Mobile
Awards : Big Indie Pitch Mobile Edition Winner (2022)
Tale Of Honor
Tale of Honor is a one of a kind game that turns the classic, turn based game of Chess into a Realtime Chess adventure.
My Role :
Core Responsibilities
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Level Design,
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UI (Layouts & Animations),
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Event Scripting,
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Prototyping.
Our team was very small, so i had to take care of few more responsibility apart from my core which included :
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Optimization
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Sound & Visual Effects
Personal Projects
Arise
Arise is a 2d top down roguelike game made by the students of Origins batch of Gamer2Maker under the mentorship of Rahul Sehgal.
My Role :
Core Responsibilities
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System Design
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Level Design
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UI Design
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Level Progression
Genre : Action, Roguelike
Engine : Unity
Team Size : 4
Platform : Browser (Itch.IO)
In Gamer2maker’s Game Design and Production course, I worked on this game with a team of 4 people. This was the first game i made with a team as a Game Designer.
About Me
Email - Ushariq01@gmail.com
I’m a Game Designer with over 2 years of professional game industry experience.
Currently, I’m working as a game designer at Dunali Games, a bootstrapped indie studio where I am working on Tale Of Honor, a chess adventure game. I‘ve mostly worked on casual, mobile, and browser-based puzzle games.
I enjoy working on level designs and prototyping new features. Currently at Dunali Games, I am responsible for designing the game’s system, levels, and UI. I also collaborate closely with artists, overseeing the adherence to the art pipeline. Over time, I've actively contributed to refining and optimizing the pipeline, enhancing its efficiency, and ensuring a seamless creative workflow for the team